Sunday, November 29, 2009
Thursday, November 12, 2009
William "The Destroyer" was born 11 November 2009 at 4:23pm weighing 8 lbs 1 oz and measuring 19.5" long.
Monday, October 5, 2009
Sunday, September 27, 2009
Sunday, August 16, 2009
Thursday, August 6, 2009
Sunday, July 26, 2009
Saturday, July 18, 2009
Drove two hours for a tournament in Salt Lake City. I got whooped. Games were real close but as the old cliche states, "Close only counts in horseshoes and hand-grenades."
Tuesday, July 7, 2009
Friday, July 3, 2009
Wednesday, July 1, 2009
Saturday, June 27, 2009
I played my first game yesterday vs. Khador and it was a HOOT! I had a lot of fun trying to figure out how to posture my guys to get the most out of them. There were a few definite stars and a few figs that lacked, though mostly due to how I ran them.
Friday, June 26, 2009
Yes, it's true. I've picked up a second faction, for the second time.
Tuesday, June 23, 2009
In pursuit of a successful gaming experience there are certain qualities you must attain so that joy and happiness follow you and your pursuit for wold dominance.
- Be Prepared
- Be Aggressive
- Be Adaptable
- Be Confidant
- Be Knowledgeable
- Be Honest
- Be Timely
- Be Respectful
- Be Humble
With these traits you too will be able to smash face and have a good time of it like sifu McCryx!
****Each attitude will be expanded upon in subsequent posts, stay tuned!****
Wednesday, June 17, 2009
Wednesday, June 10, 2009
My first question is this:
"Are the non epic versions capable of winning at their lower point values?"
I'm not really worried about Deneghra, Skarre or Goreshade (who I still don't own so forget him anyway.) I am worried about Asphyxious at the 350 point level.
Mortenebra is amazing but after running her in a previous tourney I'm a little burnt out and I'd like to try my hand with a different caster. Also I can fully expect to make a variety of mistakes with Mortenebra seeing as how she was my primary caster during the MKII beta. I'd hate to lose because I forgot to move the Nightmare during my opponents turn as opposed to the beginning or my turn.
Sunday, June 7, 2009
Friday, June 5, 2009
Monday, June 1, 2009
Thursday, May 21, 2009
Wednesday, May 6, 2009
Tuesday, May 5, 2009
Deathjack: An amazing brute with a deep grid, terrific stats and a plethora of unique abilities which make this jack the finest in all the IK. With two P+S 18 attacks, arm 19, two free focus every turn and the ability to cast spells and consume. souls the DJ has no equal on the battle field
The DJ suffered a few substantial nerfs in MKII but none are overly worrisome. Firstly the DJ can no longer necrovent but as a trade you no longer have to feed it a FOC to keep it from going crazy. True that loss of fluff tames the dj down a bit but ultimately it's for the greater good, er, bad.
The Nightmare is my favorite jack in the game. This speedy son of a bitch has earned more kills than I care to count. As far as I can tell the Nightmare is essential in almost every cryx list and especially with Mortenebra.
While spd 6 is great for a jack, with Morty the nightmare can potentially move 23" in a single turn. With 2". Reach the nightmare has an effective threat range of 25". Game Over.
The nightmare kept its bond with Deneghra so that while in her battle group it gains stealth. The imprint "ghostly" is fantastic in that it let's you ignore free strikes and terrain. If only it ignored intervening models.
On the down side the nightmare's grid is shallow for a heavy requiring you to play with a tad more finesse than with other heavies. All in all the nightmare is A+
The Seether: was pretty cool in MKI but was rife with issues, namely I played infantry machine and never ran much more than a few nodes and the Cankerworm. That being said, MKII has provided some serious incentive to fielding jacks so now the seether shall see the light of day.
With MAT 8 and one free FOC per turn the seether is nigh but guaranteed to box whatever it charges. MKII granted the seether a chain attack which allows it to make a power attack for free. (With some exceptions). Frankly this jack, while more expensive, has taken the Cankerworm's place on all my lists. So again, great MAT, better DEF than most heavies (irc), decent pow+str, two open fists, a deep grid and decent movement makes the Seether another A+ jack.
The Slayer is still the red-headed stepchild of all Cryx players. Its utility was increased in that it is now cheap as dirt for a heavy and boasts a killer pow 22 combo strike. This little guy on a charge is going to cause some serious grief. Lamentably with low armor and a shallow grid the Slayer isn't going to last long after its initial assault so pick your targets well. Overall rating is a solid "B-"
The Leviathan is a confusing jack. I don't own one, and with its current stats I'm pretty sure that will go on unchanged. There is really nothing special about this maritime heavy. It looks cool. Has a ranged attack with ROF 3 and a cool looking claw. But, well, that's really it; and it's as expensive as the nightmare or seether, both of which I'd take over the levi' any day. Overall grade "D+."
The Harrower is still cool. Pricey and "OK." As of yet I don't know why I'd take it over the nightmare.
The Stalker is perhaps the one jack which benefited from MKII more so than any other jack in the faction. Let's be honest now, the stalker was a sissy, waste of time, no good wreck marker waiting to happen. Now, while still a wreck marker waiting to happen, the stalker comes with a few added tryx and the potential to be an assassin. Honestly though the damage grid on this glorified bone jack is so pathetic that even taking into consideration its high def and cool abilities the jack is still scrap. "C"
The Cankerworm is no more. I'd prefer to not talk about it. You bastards! You know who you are! "F"
Nodes: single in purpose and mind though different in cost. Much energy was spent on an in faction argument concerning the nodes and their steep point cost. Mostly it was one dink saying "they are fine" vs the Cryx community. Ultimately the community prevailed as PP recently updated the stats for the nightwretch and defailer. Same points as before but the defiler finally has the spray attack it should have always had and the wretch has "powerful shot." Awesome. For still being too expensive and because I say so, the nodes get a "B."
To Be Continued...
Thursday, April 30, 2009
Sunday, April 26, 2009
- Reaper Honed Steel
- Reaper Cyan Blue
- Reaper Pure White
- Reaper Carnage Red
- Reaper Sunlight Yellow
- Reaper Pure Black
- P3 Blighted Gold
- P3 Molten Bronze
- P3 Jack Bone
- P3 Thrall Flesh
- P3 Khador Red Base
- P3 Bloodtracker Brown
- P3 Ordic Olive
- P3 Necrotic Green
- P3 Cryx Bane Base
- P3 Cryx Bane Highlight
- P3 Thamar Black
- P3 Trollblood Base
- P3 Underbelly Blue
- P3 Beaten Purple
- P3 Midlund Flesh
- Pin Vise
- Round File
Monday, April 20, 2009
My lack of blogging is due to two factors.
- I have an insane amount of homework
- I've spent most my energy trying to deal with the cannibalism in the Cryx community.
Wednesday, April 15, 2009
Tonight was the final games for the 350 MM tournament. I played vs Circle and came out on top.
Saturday, April 11, 2009
- Bane Knights and Vengeance vs Shadow Shift
- The Necrosurgeon
- The Seether
Wednesday, April 8, 2009
Our LGS ran a MM/TC tourney today and it was an absolute blast! I really like that point level as it poses some tactical issues.
An all Jack list limits my choices and creates synergy issues.
Cryx don't have "amazing" jacks and rely more on tricky solutions ala Warcasters.
Fewer figs make it more important to accurately anticipate your opponents next move else you may leave yourself open for a charge or flank attack.
I don't own very many jacks as I prefer infantry-machine.Taking those issues into consideration I originally planned on running a cheesy Coven list with a bunch of nodes. My problem is that I only have a few defailers and deathrippers with no nightwretches (I know, heresy.) After throwing a list together I kept coming up significantly short. Some people are ok with that, but I just can't do it.
Here's what I ran:
I also like having advance deploy on the worm and a jack that can move out of turn allowing it to set up an assassination run.
Lastly, all four jacks have terrific synergy and gain a ton from Deneghra's spell list and feat.
Time to play.
ROUND ONE vs Legion of Ever-broken.
I had him on his heels scrambling for position by my second turn. Already his Angelius was pretty much paste and his serraph was knocked down. Shredders were taking damage left and right and he was down to only 5 life.
What happened next? Oh, I don't know, Saeryn's broken feat pops and I have to sit a turn scratching my but as he essentialy gets two turns in a row.
Legion guy spends fury healing a single pip in each column in each of his beasts circles. Serraph rolls a 6 on strafe then obliterates the cankerworm with die showing 5's and 6's for damage. Shredders all go rabid and chomp of both the nightmare's arms an the Angelius fame jets my deathripper and fries the node. What can I do? Nothing except try and run my other node up and lob some venom's.
Not enough damage. His turn next. There is no way he can kill Denny unless he rolls really well for strafe from the serraph. Either way all my stuff aside from Deneghra will be fried to I simply concede. Good game.
What did I learn from this experience? That legion at 350 and 500 is so broken that an inexperienced player can pwn with them. Imagine what a more competent play can accomplish. *Side Note* same guy chomped Darius for the win next round now continues onto the championship game. (Sigh)
ROUND TWO vs. Khador
- Khador ran:
- Beast 09
My turn: Run forward, canker on the right flank hiding behind a farm house, nightmare on the left flank.
His turn: He moves forward, destroyer lobs a shot at a node, misses but the deviation catches it. boosts damage and knocks out my movement. Irusk casts Inhospitable ground and ends his activation. Nightmare responds with prey.
My turn. Ghost walk on Deneghra, move forward, feat. Use nightmare's imprint and charge Irusk from 13" for the win. Good game.
I'm still seething from my first loss to David and his stupid Legion army that I play two more pick up games and give them both a sound thrashing as well. So for the evening is was 3 for 4, too bad the game that really mattered most was a wash.
Apparently I can still vie for 3rd place. Yay more paint.
One thing these games verified was my love for the Cankerworm. It's terrific. Utterly squishy but good all the same. I've submitted a few "underpowered" feedback forms on the little guy.
Until next week.....