Spring Break Is HERE! Hallelujah.
To celebrate I went to work. Yeah, bummer. But that's ok, I had a match all lined up vs John the Mennite. With the remarkable display of board dominance from eDeneghra yesterday I thought John's army would serve as an equally good target for my eDenny CCHax list. He has loads of infantry, relatively low command and not many leaders to lend a hand with the multiple checks he WILL be making.
Work was excruciating as all I could think about was my impending game vs Menoth. I get a text from John, apparently one of his kids had set the dog on fire and or maybe it was the other way around, I don't remember. What I did know was that I had an itch that needed scratching. Luckily for me there was a poor unsuspecting soul just hang'n around Phoenix Games. Jeff, the blighted Legion Bastardo. Game On!!!
I brought the exact same list as before. (See the previous battle report)
Jeff brought:
Lillyth
Carnivean
Serraph
Serraph
Shredder x 5
Forsaken
Shepherd
Shepherd
Incubi
Striders
Blighted Archers
Geoff wins initiative
We're playing scenario, "Treasure Hunt." It was lame. Mark a spot in the middle of the board. A model on the spot may sacrifice its activation for 2 turns to locate the treasure. Then, a heavy has to pick it up and carry it back to your deployment zone for the win. Simple enough.
To make a long and rather un-interesting battle report short, Nightmare for the win.
-Cheers-
“The winner of the game is the player who makes the next-to-last mistake” -Savielly Tartakover-
Saturday, March 7, 2009
Conquest Continued (Turn Two)
So it's Dalla's turn again. He activates his KW's and runs them forward into combat with the bile thralls. He didn't charge though so no bile thralls died this turn. He then moved his rune shapers forward and "rune-cast" (I made that word up) a Cephalyx to death. The rune shapers get +1 to their attack rolls for each other rune shaper within 1" which makes them essentially RAT 8! Sick. Fenn Blades are suffering still from Harrowing being cast on them last turn. As such they are forced to bunch together essentially ending their activation this turn. Champs move forward, Calandra the KSB and some whelp advance as well. Calandra casts Befuddle on the bile thralls, hitting their paltry DEF 11 easy as pie. They get moved forward 3" facing backwards. Impaler activates, casts Farstrike and nails denny for 8 points of damage, OUCH! She's almost 1/2 dead on T2. Time for some payback.
My turn. I can't upkeep Harrowing as it's out of my control area (at least we think that's how it works.) Move some bile thralls, and POP'em! More dead stuff Hooray! The overlords charge the Rune Shapers killing 2 of them. The Withershadow Combine attack the KW's and only manage to kill one of them thanks to the dice gods being on vacation. Gorman attaccks too and manages to hit a KW, his stupid p+s stiletto can't get past their armor. Advance Tartarus, curse the Fenn Blades, as if they aren't having a hard enough time as it is, then beckon the unit of bane knights close buy. I put the bulk of them close enough to the fenn blades that I'm able to kill the major portion. The flanking pistol wraith kills a few fenn blades as well. Advance the nightmare and kill a KW, Cankerworm doesn't do much of anything. My skarlock casts tenebreus exile on the KW's making the incorporeal for a round effectively removing them from action for a while. Denny advances, cast Hellmouth on Calandra, hits and does some damage to her. The spell also damages a champion, kills a stone scribe, removes the KSB from play hurts the pyre troll and the Impaler causing some whelps to plop out. Denny feats making it so that nothing in her control area (enemy models) may move except to change facing and suffer -3 DEF. I end my turn.
Turn 3: Now we're at the end of our story. Simply Dallas cannot move, Calandra is withing charging distance of the bane knights, Tartarus and eDeneghra her self. In a last ditch effort Calandra casts her offensive spell (which I didn't know she had) and knocks denny down a few notches. Casts it again, (Denny is almost dead now! WTF?), Calandra hits but rolls snake eyes for damage, Deneghra lives woot! Impaler tries to throw at her but misses because she's incorporeal.
My Turn: Charge in Denny, force to hit, force damage, Fat Gypsy Troll is worm food. Good game.
In all the game was very educational. Not having use Deneghra's epic incarnation I wasn't sure how well she would do. Regular Denny is the uber bane to Trolls thanks in part to her amazing list of spells that debuff like no other. eDenny doesn't have that option. As it turns out though, spells like Harrowing and hellmouth really help with board control. Making him move guys out of formation or not at all is terrific. eDenny is squishy though, being incorporeal is a cool ability but there is a lot out there that counts as a magic attack. Lucky for me I had removed the KSB from play so that the aura was no longer a factor. I'm going to have to ensure that I have screening models with eDenny more so than I did this game.
-Cheers-
My turn. I can't upkeep Harrowing as it's out of my control area (at least we think that's how it works.) Move some bile thralls, and POP'em! More dead stuff Hooray! The overlords charge the Rune Shapers killing 2 of them. The Withershadow Combine attack the KW's and only manage to kill one of them thanks to the dice gods being on vacation. Gorman attaccks too and manages to hit a KW, his stupid p+s stiletto can't get past their armor. Advance Tartarus, curse the Fenn Blades, as if they aren't having a hard enough time as it is, then beckon the unit of bane knights close buy. I put the bulk of them close enough to the fenn blades that I'm able to kill the major portion. The flanking pistol wraith kills a few fenn blades as well. Advance the nightmare and kill a KW, Cankerworm doesn't do much of anything. My skarlock casts tenebreus exile on the KW's making the incorporeal for a round effectively removing them from action for a while. Denny advances, cast Hellmouth on Calandra, hits and does some damage to her. The spell also damages a champion, kills a stone scribe, removes the KSB from play hurts the pyre troll and the Impaler causing some whelps to plop out. Denny feats making it so that nothing in her control area (enemy models) may move except to change facing and suffer -3 DEF. I end my turn.
Turn 3: Now we're at the end of our story. Simply Dallas cannot move, Calandra is withing charging distance of the bane knights, Tartarus and eDeneghra her self. In a last ditch effort Calandra casts her offensive spell (which I didn't know she had) and knocks denny down a few notches. Casts it again, (Denny is almost dead now! WTF?), Calandra hits but rolls snake eyes for damage, Deneghra lives woot! Impaler tries to throw at her but misses because she's incorporeal.
My Turn: Charge in Denny, force to hit, force damage, Fat Gypsy Troll is worm food. Good game.
In all the game was very educational. Not having use Deneghra's epic incarnation I wasn't sure how well she would do. Regular Denny is the uber bane to Trolls thanks in part to her amazing list of spells that debuff like no other. eDenny doesn't have that option. As it turns out though, spells like Harrowing and hellmouth really help with board control. Making him move guys out of formation or not at all is terrific. eDenny is squishy though, being incorporeal is a cool ability but there is a lot out there that counts as a magic attack. Lucky for me I had removed the KSB from play so that the aura was no longer a factor. I'm going to have to ensure that I have screening models with eDenny more so than I did this game.
-Cheers-
Friday, March 6, 2009
Conquest Of The Kriels
It was a hard fought battle today vs. the Fat Gypsy lady and her HUGE mob of Kriel's. I decided it was time to start spring break a bit early and theummhummguy and I grabbed a quick 750 point battle and duked it out.
I brought:
Epic Deneghra
Nightmare
Defiler
Defiler
Defiler
Cankerworm
Skarlock
Pistol Wraith
Tartarus
Bane Knights (8)
Bile Thralls (9)
Cephalyx Overlords
Gorman Di Wulfe
Necrotech
Scrap Thrall
Dallas Brought:
Fat Gypsy
Pyre Troll
Impaler
Champions
Fell Caller
KSB + ESS
Fenn Blades
Kriel Warriors + UA & WA
Rune Shapers
Farrow Bone Grinders
Swamp Gobbers
Whelps
The initiative went to Dallas. He set his Trolls pretty spread out across the board (he had some 50+ models) and took up a ton of space. Gypsy was in the middle with the KSB and Champs for protection.
He pretty much ran everyone forward then popped her feat. Gutsy move if you ask me. Gutsy and smart. He also activated the KSB using the ESS which negated continuous effects, namely corrosion, so trying to get a ton of corrosion on him via bile thralls wouldn't do me any good.
My turn. Knowing that each and every troll had a 66% chance of staying alive I had to think long and hard about how I wanted to open my game. I ran the pistol wraith up the right flank and the cephalyx overlords the left. I only moved an arc node a few inches putting his units in harms way via eDeneghra's spell list. I moved some of the bile thralls forward putting them in range of a purge or two which caused some decent damage to the champions but didn't really do much else. Corrosino was a moot point because of the Elder Stone Scribe and the "no continuous effects" aura. Tartarus and the BK's advanced towards the fenn blades. My nightmare didn't do a whole lot, it advanced towards a KW and killed it. My cankerworm trotted out, killed a whelp and scuttled away, the sly bastard. I advanced my scrap thrall and necrotech then finished with eDenny herself. She arced hellmouth onto a fenn blade causing his ranks to scramble as they were forced to move D3 inches towards the affected model. Once they were all in position they each took an individually boostable pow 12 hit, if they died they were removed from play instead of dying gracefully. A lot of them died. I admit though I did play that a tad on the wrong side. You see epic Asphyxious has a spell called Excarnate which when it deals sufficient damaged to destroy said model it is removed from play. This is how I played hellbound. Which is wrong. Dallas should have had the opportunity to roll tough first. At least that's how I've come to understand the rule on tough. Either way. I then cast harrowing on a fenn blade which is just such a funny spell. Harrowing makes every other model in the unit move directly towards the affected model during its activation. If they kill their own cursed fig then the unit flees. It worked great and basically removed the fenn blades from the game. I then ended my turn.
Turn 2 Dallas
More to come........ I got a date with a pretty lady!!!
I brought:
Epic Deneghra
Nightmare
Defiler
Defiler
Defiler
Cankerworm
Skarlock
Pistol Wraith
Tartarus
Bane Knights (8)
Bile Thralls (9)
Cephalyx Overlords
Gorman Di Wulfe
Necrotech
Scrap Thrall
Dallas Brought:
Fat Gypsy
Pyre Troll
Impaler
Champions
Fell Caller
KSB + ESS
Fenn Blades
Kriel Warriors + UA & WA
Rune Shapers
Farrow Bone Grinders
Swamp Gobbers
Whelps
The initiative went to Dallas. He set his Trolls pretty spread out across the board (he had some 50+ models) and took up a ton of space. Gypsy was in the middle with the KSB and Champs for protection.
He pretty much ran everyone forward then popped her feat. Gutsy move if you ask me. Gutsy and smart. He also activated the KSB using the ESS which negated continuous effects, namely corrosion, so trying to get a ton of corrosion on him via bile thralls wouldn't do me any good.
My turn. Knowing that each and every troll had a 66% chance of staying alive I had to think long and hard about how I wanted to open my game. I ran the pistol wraith up the right flank and the cephalyx overlords the left. I only moved an arc node a few inches putting his units in harms way via eDeneghra's spell list. I moved some of the bile thralls forward putting them in range of a purge or two which caused some decent damage to the champions but didn't really do much else. Corrosino was a moot point because of the Elder Stone Scribe and the "no continuous effects" aura. Tartarus and the BK's advanced towards the fenn blades. My nightmare didn't do a whole lot, it advanced towards a KW and killed it. My cankerworm trotted out, killed a whelp and scuttled away, the sly bastard. I advanced my scrap thrall and necrotech then finished with eDenny herself. She arced hellmouth onto a fenn blade causing his ranks to scramble as they were forced to move D3 inches towards the affected model. Once they were all in position they each took an individually boostable pow 12 hit, if they died they were removed from play instead of dying gracefully. A lot of them died. I admit though I did play that a tad on the wrong side. You see epic Asphyxious has a spell called Excarnate which when it deals sufficient damaged to destroy said model it is removed from play. This is how I played hellbound. Which is wrong. Dallas should have had the opportunity to roll tough first. At least that's how I've come to understand the rule on tough. Either way. I then cast harrowing on a fenn blade which is just such a funny spell. Harrowing makes every other model in the unit move directly towards the affected model during its activation. If they kill their own cursed fig then the unit flees. It worked great and basically removed the fenn blades from the game. I then ended my turn.
Turn 2 Dallas
More to come........ I got a date with a pretty lady!!!
Labels:
Battle Report,
Calandra,
Cryx,
Epic Deneghra,
Hordes,
Privateer Press,
Trollbloods,
Warmachine
Thursday, March 5, 2009
It Begins
John does it, now I want to do it too. Blog that is. I don't have huge hopes for this blog other than a means to vent some frustration, share some joy and keep track of my games, especially tournament play.
I've been playing war games since the age of 13. For those of you bad at math that's 18 years. I don't want to even begin to think on how much money I've blown on tiny metal men and their accompanying implements of destruction. All I know is that I'm hooked. I love the mental exercise and competitiveness that gaming provides. It's a great way to get together with friends and blow off some steam from a long work week.
My wife, bless her heart, is still trying to accept the fact that her husband is a nerd. I'm OK with that. She has her passions, I have mine. What I love is that she cheers me on and supports my habit. I love that woman!
Here's to a long future of gaming. Please feel free to comment, and provide constructive input. Unconstructive input is fine too, that's pretty much all I am capable of.
-Cheers-
I've been playing war games since the age of 13. For those of you bad at math that's 18 years. I don't want to even begin to think on how much money I've blown on tiny metal men and their accompanying implements of destruction. All I know is that I'm hooked. I love the mental exercise and competitiveness that gaming provides. It's a great way to get together with friends and blow off some steam from a long work week.
My wife, bless her heart, is still trying to accept the fact that her husband is a nerd. I'm OK with that. She has her passions, I have mine. What I love is that she cheers me on and supports my habit. I love that woman!
Here's to a long future of gaming. Please feel free to comment, and provide constructive input. Unconstructive input is fine too, that's pretty much all I am capable of.
-Cheers-
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