Friday, July 3, 2009

The "Be" Attitudes - Cont.


Be aggressive:

In my experience, my 17 years of wargaming experience, I have found that victory favors the aggressor. There are instances where a turtle seems the answer but ultimately they will lose to a more aggressive player as the aggressive player continue to develope new strategy. Look at it this way. If an opponent is forced to continuously respond to your assault then they have little ability to force a counter attack, will make a rash decision which and allow you to dominate them.

Be adaptable:

Even though your game plan is to simply run the Nightmare up and kill their caster (It always works for me) it is always wise to have 2 - 3 back up contingencies available. This way should your primary win condition fall short you will not require as much energy to regroup. Also, this let's you remain on the offensive (see "Be Aggressive.")

Be honest:

The best part about war gaming is the human interaction. There's nothing better than a few chums gathered together for a little brain bash'n. Even at a tournament the atmosphere and energy level should be fairly relaxed. Keep it this way by not trying to deceive your opponent. When they ask you for stat information don't lie. Don't erase wounds and especially don't try to move your figs farther than their alloted movement. Not only will dishonesty result in a quick sock-jacking, you'll soon find it difficult to get a game. I've seen this first hand as continual problem players fade from the local game group.

....more to come....

-Cheers-

Wednesday, July 1, 2009

The Beatitudes - "Be Prepared"


Be prepared:

The first step to a successful game (resulting in a win) is to adequately prepare for your oncoming game.

The most essential skill needed is basic list building. There are two conflicting views of list building. The casual gamer and the power gamer. Both are highly capable of creating unique and interesting lists, I simply feel that the individual who claims their lists are all fun is simply devising a strategy for a loss. I've made plenty of "just for kicks lists" and been very successful. The trick is to know how to balance the list so that you have fun but don't weaken your position by having nothing but junk and then proceed to epic fail.
When you build a list there are a few rules of thumb.

First: Build to your strengths and plan for your weaknesses.

With Cryx vs different armies I have to worry about different threats, so when list building I have to take that into consideration. I'm particularly fragile vs shooty factions and factions which ignore most of the rules. While searching for a solution to those problems I've found that my army contains a variety of "toolbox" units. Toolbox simply means that they solve a specific problem. For example, bile thralls are the #1 unit vs infantry. The nightmare and bane knights are the assassins, . Skarlock helps maintain a focus efficient caster. each caster has their own toolbox figs that aid in delivery of their kill mechanic. For example pSkarre relies heavily on mechanithralls to feed the bomb and her focus factory. Gaspy needs Gorman to help screen him from shooty as he is a medium base. Also, the bloodgorgers serve him very well as they are also medium bases and provide screening. These toolbox units are at your core of my lists and everything run is then be built around them.

Essentially we're playing a giant game of rock-paper-scissors. Making sure you have enough rocks, scissors and paper on hand is usually the trick.

Second: Prep for your opponent.

If you've paid any attention at all you'll probably know more or less what to expect from your local meta. Playing vs Khador and know that he's a huge Karchev fan? Perhaps bringing gorgers and biles isn't the most sage approach. Get my drift? Again, it's all about paper-rock-scissors.

Lastly: Anticipate the unknown.

I find that a list which is well rounded, meaning that it has an answer or two for each threat, is much more efficient and stands a better chance of winning. An army of Bane Knights while sounding fun would do horribly vs any anti infantry army, and so on and so on.

So remember, recognize your weaknesses, plan vs your opponent and yet maintain balance.

Happy Gaming!

-Cheers-

AAAAAAaaaaaaaahhhhhhh!!!!!

OH NO, THE MAIN FORUM IS DOWN!!! WTH AM I GOING TO DO WITH MY BREAK?!?!


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