Friday, March 27, 2009

Keeping That New Army Feel

I think I have a problem. Not a terrible problem, but still a problem. I'm bored.

Not the terrible boredom that turns someone from one hobby to the next, simply the boredom which demands a brief change of pace.

As you can tell from the blog I play Cryx. A faction full of undead goodness, er, badness. I LOVE mah boyz so don't hate me when I admit that I really don't want to play another game with them, for at least a week.

A week may seem like very little time to you but it's a horrendously long time to a war gamer. We're obsessed with the battle, the carnage, the painting and the list building. Hundreds of texts and emails are sent in weekly anticipation for game night. Hours slowly fade and the agony of the day passes one slow grain of sand at a time. A week is a lifetime.

Here's what I've thought up to add a little zest to game night; tell me what you think.
  • 500 point "King Of The Hill" battle royal. 3-4 players per table.
  • Each person puts their name in a hat.
  • Everyone draws a name.
  • The name of the person drawn is the army you field!!!
How cool would that be?

The hardest part would be knowing that each person would go for the units they hate the most. I'd pick Haley + Squire if I drew CygnarBrian. I'm sure Dallas would go for Deneghra and bile thralls, lots and lots of bile thralls. etc.

Change is good, plus it helps one realize the awesomeness of their own faction and reaffirms why they play.


Wednesday, March 25, 2009

McCryxian Domination

It was time to "Put up, or shut up" and I knew it.

All week I'd been texting John the Mennite as to the horrors he would face come game night. I boasted consistently as to my mighty prowess as a Warmachine genius. Yeah, I probably overstated a few things, but hey, what's a little smack-talk between wargamming buddies right? Right.

I'd been planning on running Epic Asphyxious all week but the nagging feeling that John would pull a "reversie" and bring the Testament left me unsure of myself. As I stated in my previous post I knew I needed to pick a caster which would help me deal a ton of damage and literally force the Harbinger to either take a ton of damage or let her troopers perish. For this reason I chose Skarre.

My list was a cinch to build, as I explained in my previous post. I had to choose between Bane Knights or Bloodgorgers though and this was a real tough decision.

Bane Knights (BK) are a staple, I've been running these guys since day one and have become very adept with them. From yo-yo tricks and beckon sneak attacks I've done it all and know what these guys can do.

Bloodgorgers (BG) are a different story all together er. They are big, hindered by terrain (sort of), relatively weak p+s when not ganging up on their target and really expensive point wise. That being said I KNEW that I needed to put out a huge amount of damage and force the Harby to let people die. BK's with their one attack would kill plenty, but not enough, lives would be sparred thanks to martyrdom. BG's have double the number of attacks and could realistically wipe out entire units on a charge. I chose the BG's.

Time to play..

Terrain is set and our scenario is "DIE BITCH DIE!" Caster kill for those that are a bit on the slow side. I win initiative and choose to go first.

Here's a picture of my deployment zone. I knew I was going first so I packed them all together as I have planned to run them all straight ahead full.
Turn 1Me I run everything forward, Skarre too. Focus factory with skarlock and a mechanithrall.

Turn 1 John: He advances, a tad slower than my advance, mostly just moves his guys forward in a long line with Harby in the back, bastions in front of harby and a row of zealots with the Monolith bearer and leader behind them. Rhovan, 2x Seneschalls and Gravus on my right, Vilmon, 2 paladins of the wall and the crazy monk to my left. Next to Harby was a devout, the choir, gorman and doc killingsworth.

Turn 2 Me: More of the same, ran everything forward. Charged Vilmon with the deathjack, necrovented killing him Yay! Harby cuts herself and takes two damage and Vilmon gets to live, boo. Cankerworm moves out of the trees thereby getting out of Gravis' charge range. Skarre pops her feat and tries to "fly's kiss" Rhovan's body guard, no one dies, yet. Skarlock sac's another mechanithrall for focus factory and Gorman puts down a cloud on Skarre.

Now you may wonder why I chose to feat so early and not take advantage of a sac strike or the amazing boost to damage, well I'll tell you why. Skarre wasn't in position and I really wanted my guys to survive John's next round. Arm 20 BG's and arm 18 Biles stand a pretty good chance of making it through to next turn mostly intact.

Turn 2 John: Vilmon and the paladins' cause a lot of hurt to the Deathjack but don't even knock out a system. His monk moves towards the DJ. Zealots mini feat but don't move or throw bombs. Harby tries to kill a few with a spell, doesn't do any damage. That's about all I remember, I'm sure he moved the rest of his force though only incrementally.

Turn 3 Me: CHARGE!!! Even though the zealots are under the boon of their mini feat (they cannot be harmed) I run to engage them anyway. I charge so that each BG is engaged with two zealots to maximize their "gang" ability. Bile thralls advance and one purges on Rhovan and his body guard. Cankerworm charges, even with the boosted damage roll and +2 damage for corrosion I still only manage to inflict minimal damage to one of the body guards. Slaughterborn charges, he brings the pain but not enough to kills one of the guards completely. Deathjack causes problems for the paladins causing a ton of wounds to Harby as she tries to keep them alive. Eventually she gives up and one falls victim to the DJ, who then uses the newly sucked soul to head D6 wounds (I rolled a 6 HA!) Pistol Wraith continues to advance towards Harby, The WSC ice the monk and Skarre moves towards Gravis, sac strikes him off is mount. Skarlock = Focus factory, gorman lays smoke. Done.

Turn 3 John: This turn is a blur. Rhovan and his body guard lay some serious smack on the Cankerworm but thanks to its incredible damage grid not a single system is lost. One Seneschal obliterates my node and the other causes a few pips more damaged to the cankerworm slamming it into the general. Harby blasts the pistol wraith and Vilmon with his paladin cremate the DJ. A BG dies somehow while another makes two tough rolls! Huzzah!

Turn 4 Me: Skarre advances, sac strikes Harby for 5 damage (more or less, I don't really remember, it wasn't a lot) cast dark guidance. BG's attack and kill all 9 zealots earning full blood marks so now they are speed 7, tough on 4+, roll an additional damage die and every time they kill something can move up to 3". Slaughterborn attacks, wipes out the body guard. Cankerworm attacks, doesn't do much. Bile thrall purges, kills the bastions, cankerworm, seneschalls and my arc node. It was worth it. Now there is a clear lane to the Harbinger. I remove all the bloodmarks from the BG's and charge in with as many as I can fit around her. Game over.

And tonight's MVP award goes to......

In all it was a great game. Everything in my army performed as it should and nothing let me down. I feel a little sheepish letting the DJ get tied up by Vilmon and his paladins but then again I was able to deal a lot of damage to Harby via martyrdom thanks to the DJ smashing the paladins around.

I'm confident in the BG's ability to really perform. As they gain more and more blood tokens they become insanely good. I'm sold, I love the bad trolls.

It's late and I'm really tired. I have to get up in 4 hours for work so I'll end this here.

Good job boyz, ya did me proud.


Tuesday, March 24, 2009


I've been giving it a lot of thought. While eGaspy would be a hoot'n a half to play I just don't think Gaspy would be able to convey my message to John the Mennite.

What message doth thou ask?

That Cryx rule!

Skarre has so much to offer. She can buff her own troops, blow stuff up with a good selection of anti infantry spells and best of all can sac her own troopers to generate even more focus. On average Skarre should be roll'n with 9-10 focus each turn. This will really let me be able to effectively run the Deathjack, keep my guys hitting the mennites and allow some focus camping for added armor. In addition she's fast, amazing in combat and will be safely hidden behind a swath of medium sized bases. Bloodgorgers rock!

That being said it's time to delve into the list. Mind you this is a work in progress. I'm having a hard time deciding on bane knights or bloodgorgers. Either way the lists will be effectively the same. The only reason I really want to run the gorgers is the extra attack (and they're new so I want to break them in!)

Da List
  • pSkarre: Sac Strike, Focus Factory, Dark Guidance, Fly's Kiss
  • Cankerworm: My guided missile. If I want it dead I'll send the worm.
  • Deathjack: With all the focus Skarre will generate with the factory I'll run him hot and deadly. He can cast fly's kiss or hellfire, cause multiple command checks and rip face. I love him.
  • Deathripper: An arc node, what more can I say. Plus sustained p+s attacks is wicked good.
  • The General: This will be his second game (with the actual model) and I have big hopes for the guy. He's deceptively fast and should be able to rake in the blood marks. More command checks.
  • Gorman: LOS? What LOS?
  • Pistol Wraith: My ace in the hole. Plan on him hiding in the trees until the time is right.
  • Skarlock: Focus factory.
  • Bile Thralls: A Cryx staple since Prime and the bane of all infantry. I plan on Harby taking a lot of damage from martyrdom thanks to these guys.
  • Blood Gorgers: Can you say furious charge with effective rat 10, p+s 16 & 14 attacks. You can't save'em all Harby.
  • Mechanithralls: Fodder, good for sac'n, snack'n and feed'n the factory.
  • Withershadow Combine: Another ace in the hole. No worries about Vilmon, let's Skarre re-roll lowest damage dice on sac-strike, eliminate up keeps, stealth and terror.


Sunday, March 22, 2009

Menoth Be Damned!

John the Mennite has laid down a challenge. Or maybe I challenged him, I don't remember. Either way in a post of his he failed to show the respect Toruk is due so he must now pay for such insolence. He's already spoiled his list so here is my own.

Pistol Wraith
Bane Knights
Bile Thralls

This is a new list to me, mainly the Bloodgorgers and the General, the rest are "old glove" and should perform just as well as ever.

The Harbinger has this nasty ability to keep her troops from submitting to Turok thanks to martyrdom. Worse off she (the Harbinger) will have the pleasant company of Doc Killingsworth and while he chews on the fingers and miscellaneous body parts of patients who never recovered, he will be able to heal the wench allowing her to make use of the ability to my lament.

It would be a shame for the kindly doctor to meet an untimely demise. I do however believe that there is a pistol wraith which has a bullet or two with his name on them.

While the Harbinger plays a game of attrition, I do have to beg an apology ahead of time and clarify that by no means do I intend to play the same game. Everything I have will go directly towards her with nigh but one purpose; kill the whore.

That my friends is my simple strategy. Assassination.


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