Now that you're deployed, now what?
This is the point where rubber meets pavement. All you careful list building, stategerizing, meticulous deployment and overall cranial exertions begin to revel themselves. It's turn one and you have to do more than theorize.
In previous posts I've mentioned playing for position several times. I've talked about the importance of taking and holding the center of the board, especially in regards to scenario play.
To capitalize on this strategy you have to be very careful about your first turn because this brings to bear the needed elements to capture the center, establish a solid line from which to launch your turn two attack and put together a defensible position.
Now how the heck are you going to do that in just one turn? Hopefully you've prepared a list that has the various components to allow you such a turn. Too gimmicky or two narrow in scope and you'll find yourself quickly in a bad position.
In this weekends' post I'll cover a solid first turn and some mini objective you'll want to achieve to capitalize on your position. Bear in mind this doesn't cover all situations and all lists or all opponents, but it provides a solid base to build on.
... More to come ...
“The winner of the game is the player who makes the next-to-last mistake” -Savielly Tartakover-
Friday, February 25, 2011
Saturday, February 12, 2011
Photo Break!!!
Saturday, December 11, 2010
Game Play: The Opening - Deployment
Now that it's been decided which turn you will take, it is now time to deploy. Much like the opening move in a chess game there should be strategy behind how your deploy your models.
Most games that I see deploy much like the following picture.
Both armies are laterally spread out with the warcaster/warlock centrally positioned. What usually results is a paper rock scissors duel. There will be quite a bit of repositioning as flanks fail or as holes develop. In all it's the standard but, in my opinion, is far from the best method for deployment in many circumstances.
I feel that this sort of central deployment allows a faster army to exploit your flanks. It also forces you to "Have" to change direction to confront said flanking attempts. I often prefer an off center deployment to deny one of the flanks. I'll most typically chose this option if going second.
Another boon of the denied flank tactic is that it forces elements of your opponents army to spend precious turns attempting to reposition. I remember one game where I took the win by simply out playing my opponent positionally. Admittedly I was out matched. My small Mortenebra force comprised of a few jacks, the Deathjack, Nightmare, Malice and Cankerworm. I had a few sirens and a necrotech too.
He brought the eMadrak pain with a full unit of burrowers, fennblades, and Kriel warriors with the UA and a two or three WA's. Had an axer, swamp troll and I believe an Earthborn Dire Troll. Add in a fell caller and I was outnumbered by some 30 models.
He deployed centrally, Madrak in the middle with his troops spread out in a long line of death. The fenns were to my left and the Kriels on the right. With beasts hanging close to Madrak.
I deployed first centrally as well. After seeing the final set up I knew that I couldn't possibly take on that many kriels all in one go because the counter charge would be devastating. In a bold move I AD'd the DJ on my right flank, just in Morty's control range; then on my turn I ran him forward tempting the kriels to take him on.
I then ran the remaining jacks to my right flank and set up a defensive posture near a hill. What this did was two fold. Firstly it moved me out of range of the hated burrowers and effectively took the fennblades out of the game for a few rounds.
Some of the louder trolls on the main forum would consider a complete re posturing due to the burrowers as a "win," however in this case not only did it deny the burrower's pop up turn, it also kep a huge chunk of his army out of the game. This was actually the move which saved me the game as I was then able to break his army down a piece at a time.
Positionally, if I had remained in the center I would have been destroyed. Sure, I would have taken a large amount of kriels with me, but not enough to sway the game into my favor.
In chess there is a defined center and through piece development you make concerted efforts to take and hold the center in order to achieve a better position. Unlike chess, warmachine has a fluid center which can be redefined depending on the type of game played. Caster kill granting the most fluidity.
Keep this in mind as you establish your position and make play for your "tactical center."
***More to come***
Monday, November 15, 2010
Game Play
I've been playing miniature war games for what seems like an eternity.
I've been playing chess for even longer than that.
There is a similarity that is unmistakable. Both games have phases, strategy, tactics and combinations.
Much like Chess the game of Warmachine (this includes Hordes too) is also comprised of phases.
1. The Opening
2. Middle Game
3. End Game
The opening while often glazed over by the majority of players is, in my opinion, one of the single most important phases of the game. I claim that the opening section of the game consists of
a. turn selection
b. deployment
c. first turn.
When I say turn selection I'm simply referring to the opportunity to play as player one or two. About 1/2 the time you don't get to choose, but when the moment presents itself it's incredibly important to know which choice is best.
As a Cryx player I will chose to always go first as a non shooty faction I see no reason to sit back and see what the other player is going to do before I commit. I'd much rather set the pace. With loads of infantry, generous amounts of stealth and units which regenerate I have ample reason to make the first move.
A Cygnar army with excess amounts of sissy might feel better able to dish out the pain by allowing their opponent to move first and force them to move into firing range.
Also, the first player, again in my opinion, will be playing defense for the middle game as they have more than likely reached the objective and struggle to maintain their grip on it. A glass cannon army like legion might not want to take the hit first and opt to alpha strike the position instead.
So basically I've spent several paragraphs attempting to explain the importance of turn choice and really the only definite answer is "it depends." It depends on your army structure, scenario and list build.
It is, however, important to realize that turn selection does play an important role in the game. While many a person can quote "page 5," and say that the choice to go first is always the best choice. I contend that in some situations playing second is beneficial, and vice versa.
Either way you're bound to play first or last, best to be aware of the difference in tempo and plan ahead for it.
More to come.....
Sunday, November 29, 2009
MKII Hordes Field Test = Fail
What I'm so surprised at is the overwhelming amount of "NERF THIS" which appears in the Skorne community. It seems like they want anything and everything to be toned down or eliminated. I don't get this.

Werecat and a few others have even posted on this and how it's so bizzaro. I just don't get it.
Maybe it's because I'm not all that invested in my Skorne army that I really don't care what happens. But when I read the new Skorne rules I wasn't shocked and awed, I was "meh'd."
I just can't see where people are coming from, it's as if they feel guilty for having decent figs.
So to PPS "GOOD DAMN JOB" with the field test.
To the Skorne community, "GROW A PAIR!"
(Ahhhhhh, I feel better.)
-Cheers-
Thursday, November 12, 2009
The Newest Cryx Player
William "The Destroyer" was born 11 November 2009 at 4:23pm weighing 8 lbs 1 oz and measuring 19.5" long.
I am one proud papa and can't wait for my two boy grow up a little and start playing silly games with their Dad.
While I've already chosen my first born to follow in my Cryxian footsteps, I think the Skorne will be a nice fit for our newest addition.
Either way we're so happy to have him here and can't wait to bring him home from the hospital!
Game on!
-Cheers-
Monday, October 5, 2009
Molik Karn
We had a tournament a few weeks ago and I was victorious; and to the victor go the spoils. The spoils in this instance was a paint-job of my choice. Right away I knew that I wanted Molik Karn painted.


First, he's amazing, I love him and think he's one of the best figs that Skorne has access to.
Second, he's highly detailed and knowing how I don't finish much of what I start I wanted him done and done.
The LGS's wife agreed to paint him and the rest is history.
So now I present, for your viewing pleasure.
MOLIK KARN!!!


I'm so happy.
Sunday, September 27, 2009
Absent
I got nothing.
I try to come up with interesting things to write about, but find myself deleting the post in the middle of some long spiel or rant. I really am trying to figure out a neat story or analysis. I just can't think of anything yet. Soon, very soon I will have a stroke of genius and will then write a post which will blow your minds.
Until then.....
Sunday, August 16, 2009
Cryx Win It!

The last LGS event prior to Summer Rampage is officially over.
It was a long three week campaign which resulted in a Cryxian conquest. That's right folks. I took it, the whole shebang.
Game 1 vs Trollbloods. We roll and get 750. Mortenebra vs Calandra. I won initiative, ran everything forward, move up Mortey, put a few upkeep's on the DJ & NM both.
Trolls. He runs up. Tries to get as close to me as possible. Puts gobber smoke in front of Calandra and feats. The nightmare advances.
Turn 2 Cryx. Mortenebra casts Deathrace on the DJ, terminal velocity, and feat. DJ charges the champs and reigns death upon the extremely tough Champs (tough on 3+.) The nightmare advances due to death race avoiding free strikes thanks to the upkeep spell. The NM is inside the gobber smoke and has a charge lane to Calandra. The NM activates, charges the big fat gypsy lady, she dies.
Game 2 vs John the Mennite (JTM). We roll and get 500 points. Skarre vs the Harbinger. I win initiative. Run everything forward but the skarlock. Use the focus factory.
Menoth: he runs the avatar forward, uses the gaze of Menoth. Choir puts no shooty on the avatar. His bastions advance. Harby casts martyrdom.
Cryx turn 2: Tartarus curses the avatar, charges and deals a lot of damage. Bane knights charge and wipe the avatar out. A pistol wraith kills the choir leader but harby take a few licks to keep him around. Skarlock generates more focus and everyone else moves forward. The dj is poorly positioned in the trees, my bad.
Menoth: He charges Tartarus with the bastions and the sauce survives. A bane knight is hit but doesn't die, another shifts dealing a ton of damage causing the Harby to take some more damage. Harby feats, casts martyrdom again.
Turn 3 Cryx. Skarre goes first. Moves forward so as not to have the Harby in los. Feats and sac strikes the bastion leader boosting damage. Harby martyers. Tartarus curses, threshers and doesn't take any damage from the witches feat. Bane knight charge, 2 die to the feat, the rest decimate the bastions. Harby takes some more damage from martyrdom but has to let a few bastions die. Everyone else then moves forward and positions so as not to have los to the witch. Dj is still in terrible position but casts Blood rain, corrodes a bastion. The pistol wraith continues on the right flank.
Turn 3 Menoth: a bastion dies to corrosion. JTM can't martyr because he hasn't cast it yet. It's not looking so hot for John. A devout charges the DJ and does no damage. Bastions kill Tartarus and a bane knight or two allowing a few shadow shifts. Harby moves forward behind the bastions and casts cataclysm and kills a bane knight. I shadow shift into Harby with P+S 16 weapon master and kill her dead. Martyrdom did most the work for me.
Game 3 vs Cygnar. We roll and get 750. My Mortenebra list vs epic Stryker. I win initiative. Run everything up except Morty. She moves, puts sacral ward on the dj and the ghostly armor spell on the nightmare.
Cygnar turn 1. I wasn't very smart and put the Cankerworm too close to the sword knights. The piper gave them an insane charge range and they chopped the little guy into pieces. Ayana and Holt almost knocked out a node and the Black 13 killed 1/3 of my bile thralls and a Necrotech. Stryker advances, casts a spell at a pistol wraith behind cover and misses. The Nightmare advances through a forest towards Stryker.
Turn 2 Cryx. Upkeep spells with skarlock and combine. Morty moves up, feats, casts deathrace on the DJ and terminal velocity. The Deathjack charges the b13. They die, deathrace triggers, nightmare advances trying to get a bead on Stryker. Rowdy counter charges but only deals 5 pips to column 4. (Whew.) Nightmare activates and moves into melee range with Stryker. Stryker dies.
The tournament is over and I win!
It was a fantastic series of games. The first place prize is a free paint job by the LGS owener's wife. She's pretty good so I'm way excited. I'm going to have her paint Molik Karn.
-Cheers-
Thursday, August 6, 2009
Cryx For The Win!
I won the LGS tournament last night.
Battle reports are almost finished. I should have them posted tonight.
Sunday, July 26, 2009
LGS Random Tourney
Yes, I'm playing in another tournament. It's a LGS tourney, simple caster kill scenarios but the kick is that we had to bring 3 lists. A 350, 500 & 750. When we hit the table vs our oppo we roll a d3 to determine the point value.
Not certain on who I should run I decided to go with a few casters I haven't run in a while, or ever for that matter.
At 750 I chose my favorite caster Mortenebra. She's amazing. The tricks she can pull with her battle group are exceptionally powerful and can catch the most experienced player unaware.
For 500 I chose Skarre. Paired with the Deathjack and infantry spam I should be more than able to kill everything on the board assuming I don't simply bomb the caster first. She's solid and my Haley counter.
And finally 350. Arguably my least favorite and the point level with which I've had the least success. For this beauty I threw subtlety out the frig'n window and went 100% Velveeta. I'm talking the Witch Coven of Garghlast with a fist full of nodes. What's my strategy? Oh I don't know, run one node up. Cast stygian abyss three times at their caster and laugh my head off.
Sigh, I'm going to win the entire frig'n tournament. Even if that means making a few people cry and pull their eyes out due to the cheesiness that is Cryx.
-Cheers-
Saturday, July 18, 2009
Oh No, I Suck Again!

Drove two hours for a tournament in Salt Lake City. I got whooped. Games were real close but as the old cliche states, "Close only counts in horseshoes and hand-grenades."
I hate it when people lose and try to justify why they lost, I'm not gonna do it, probably because I'm pretty tired and running on empty about now. Basically I was too fidgety with my armies. I was moderately aggressive but not aggressive enough. I felt bogged down by the terrain, mostly due to the Bloodgorgers, not their fault by the way.
First game was a loss due to time running out and the Circle player had his ambuscade guys on a victory condition so he won by scenario. I had just feated with epic Gaspy and was about to charge Baldur with Slaughterborn, Tartarus and a handful of Bane Knights. Oh well, so sad, too bad.
Game two vs Cryx was pretty fun, but everyone knows how much I HATE same faction battles. I lost this one by scenario too, we pretty much gutted each other's army and by the end there wasn't much on the table. He ran pGaspy I ran the epic version. Time ran out and he had output more damage on the objective than I had by about 8 damage points. I don't remember the exact tally but that's neither here-nor-there.
Game three vs Skorne was a blast. I was tired of running eGaspy as I'd not had much success with him so far. He ran Mordikar (who is awesome by the way!) We duked it out a bit, I took over a few of his units, he killed a lot with the Venators ghost sighted by the Extoller. Ultimately I won because eDenny feated, made it so none of his stuff could move. I then killed the rest of what was in the objective zone and won. Straight forward and simple enough. It was the most fun game, not because I won, but my opponent was gracious and very chatty, I like that.
Game four vs Circle, again. Baldur, again. Slug-fest to the end. I was tired and wanted to go home so my heart wasn't in it. By now I'm so far out of the running for a prize that it's not funny. I killed his stuff, he killed mine. Ultimately he cast a hail marry at eDenny and scored just enough damage to send her back to Toruk (sp.) I lost. Boo.
Three of us went down, three of us returned. Our fantastic records a tad more tarnished than before but all the better for it I think.
I'd really like to see out play level here at our LGS increase, it's hard though, always playing the same people, same armies, same casters etc. I wish I had the time and money to travel more. It's hard now, what with a wife and kid. For now I'll have to settle for a small road trip every blue moon or so and pray that my local meta can help prepare me for those games. Here's hoping.
-Cheers-
Tuesday, July 7, 2009
The Beatitudes - Concluded
Be Timely:
Want to be a good gamer? Play lots of games. If it takes you 2 to 3 hours to play a 500 point game you seriously need to learn your army. A quick fluid game is not only more enjoyable but helps build confidence in your abilities. I'm pretty sure that no one enjoys having to sit around scratching their ballz waiting for a complete noob to figure out what they're going to do. Quick and easy, that's how we like'em.
Be Confidant:
Your army is good and very capable of winning. Say it over and over again. I cannot stress enough how helpful it is in the tourney scene to simply have confidence in yourself. Ever heard of the "Attractor Factor?" Basically it means that your mental thoughts will equal your future. It sounds so cheesy, but if you envision the win, you're that much closer to the win. If you're not confidant you may find yourself getting pushed around by the lgs rules jerks.
Be Humble (good winner and loser):
Bad losers suck to play against. I'm sure I've been a bad loser on some occasions but I really don't lose that much. That being said I want to focus on the ego maniac. Yeah, you're probably going to kick the tar out your opponent. At least be gracious and allow them to have a good time. If you want to keep gaming then you'll need to keep finding people to play against. You won't get very far by being smug. Buy'em a drink, compliment their painting. Make the game more than a notch on your bed post. The easiest way is to be humble in your conquest.
Be respectful:
This is a lot like be humble but applies to much much more than simply winning or losing. During a game you need to show respect to the other player by speaking clearly, making eye contact, listening to what they are saying and by paying attention. Don't be condescending if they ask for a rule clarification and don't bitch about how "cheezy" X is or how broken they are yadda yadda. You can trash talk a bit so long as you know your opponent is ok with that. I'm not, so don't ask me. Also, if you are a spectator you have no right or obligation to rules-lawyer. I'm guilty of this so often that it makes me sick, I feel bad about it but that doesn't make rules-lawyering OK. As a spectator don't ever ever ever ever ever pick up another player's figs without express permission. I don't care if it's in the graveyard or their case. Keep your grimy hand off the figs. And lastly, let them play. Don't be a distraction. Sit and watch and judge for yourself how much friendly banter is acceptable.
Be Knowledgeable:
If you're going to play a game learn the rules and know your faction inside and out. To gain success as a gamer you also need to learn the other factions. I've found through the few real ass-whoopn's I've had that they were always a result of me not knowing what the other units/caster/solo was capable of. My word of advice? Buy the books and study them, or at least the faction decks. You'll thank me when you're faced with a new army and still know everything about them, then proceed to tear them apart! :)
Happy gaming.
Friday, July 3, 2009
The "Be" Attitudes - Cont.

Be aggressive:
In my experience, my 17 years of wargaming experience, I have found that victory favors the aggressor. There are instances where a turtle seems the answer but ultimately they will lose to a more aggressive player as the aggressive player continue to develope new strategy. Look at it this way. If an opponent is forced to continuously respond to your assault then they have little ability to force a counter attack, will make a rash decision which and allow you to dominate them.
Be adaptable:
Even though your game plan is to simply run the Nightmare up and kill their caster (It always works for me) it is always wise to have 2 - 3 back up contingencies available. This way should your primary win condition fall short you will not require as much energy to regroup. Also, this let's you remain on the offensive (see "Be Aggressive.")
Be honest:
The best part about war gaming is the human interaction. There's nothing better than a few chums gathered together for a little brain bash'n. Even at a tournament the atmosphere and energy level should be fairly relaxed. Keep it this way by not trying to deceive your opponent. When they ask you for stat information don't lie. Don't erase wounds and especially don't try to move your figs farther than their alloted movement. Not only will dishonesty result in a quick sock-jacking, you'll soon find it difficult to get a game. I've seen this first hand as continual problem players fade from the local game group.
....more to come....
-Cheers-
Wednesday, July 1, 2009
The Beatitudes - "Be Prepared"

Be prepared:
The first step to a successful game (resulting in a win) is to adequately prepare for your oncoming game.
The most essential skill needed is basic list building. There are two conflicting views of list building. The casual gamer and the power gamer. Both are highly capable of creating unique and interesting lists, I simply feel that the individual who claims their lists are all fun is simply devising a strategy for a loss. I've made plenty of "just for kicks lists" and been very successful. The trick is to know how to balance the list so that you have fun but don't weaken your position by having nothing but junk and then proceed to epic fail.
When you build a list there are a few rules of thumb.
First: Build to your strengths and plan for your weaknesses.
With Cryx vs different armies I have to worry about different threats, so when list building I have to take that into consideration. I'm particularly fragile vs shooty factions and factions which ignore most of the rules. While searching for a solution to those problems I've found that my army contains a variety of "toolbox" units. Toolbox simply means that they solve a specific problem. For example, bile thralls are the #1 unit vs infantry. The nightmare and bane knights are the assassins, . Skarlock helps maintain a focus efficient caster. each caster has their own toolbox figs that aid in delivery of their kill mechanic. For example pSkarre relies heavily on mechanithralls to feed the bomb and her focus factory. Gaspy needs Gorman to help screen him from shooty as he is a medium base. Also, the bloodgorgers serve him very well as they are also medium bases and provide screening. These toolbox units are at your core of my lists and everything run is then be built around them.
Essentially we're playing a giant game of rock-paper-scissors. Making sure you have enough rocks, scissors and paper on hand is usually the trick.
Second: Prep for your opponent.
If you've paid any attention at all you'll probably know more or less what to expect from your local meta. Playing vs Khador and know that he's a huge Karchev fan? Perhaps bringing gorgers and biles isn't the most sage approach. Get my drift? Again, it's all about paper-rock-scissors.
Lastly: Anticipate the unknown.
I find that a list which is well rounded, meaning that it has an answer or two for each threat, is much more efficient and stands a better chance of winning. An army of Bane Knights while sounding fun would do horribly vs any anti infantry army, and so on and so on.
So remember, recognize your weaknesses, plan vs your opponent and yet maintain balance.
Happy Gaming!
-Cheers-
Saturday, June 27, 2009
New Toys. First Game, First Loss.

I played my first game yesterday vs. Khador and it was a HOOT! I had a lot of fun trying to figure out how to posture my guys to get the most out of them. There were a few definite stars and a few figs that lacked, though mostly due to how I ran them.
I played:
Zaal
Krea
Savage
Cannoneer
Extoller
AG
AG
Praetorian Swordsmen (8) + The Officer & Standard Bearer
Cetrati (4)
Ferrox (3)
Orin Midwinter
Venator Catapult
Pain Givers (4)
He ran: (More or less)
Epic Sorcha
Destroyer
Juggernaut
Kovnik
Drakhun
A&H
Eyriss
Orin Midwinter
Man-O-War Demo Corp
Mortar
Mortar
Field Gun
Great Bears
I won initiative and ran everything forward, for the AG I had them declare charges just to get the added 3" of movement. Gobbers put concealment on my front rank of praetorians.
He had Eyriss in a tree and shot a phantom hunter bolt at my praetorian officer, didn't kill him thaknfully but it was close. I sent Orin Midwinter after the Iosan Bitch, too bad she's a better shot than he is. Basically he shot at her, she killed him.
Khador then launched a mortar and field gun barrage which killed a few praetorians and fed the AG's. The Drakhun then ran down my left in an attempt to flank. Holt then killed a few more praetorians and now have almost completely loaded my AG's with souls. :)
My Turn. AG's both gain +4" movement and charge for free thanks to zaal. Death rains down on the great bears and the demo corp. The ferrox jump over the intervening model in front of Sorcha and engage her. They deal some damage but not enough to really matter.
By now the savage is dead and the cannoneer has taken care of the Drakhun thanks to a well placed shot to his tiny khador head. The catapult drifted nicely into Holt and turned him into a red stain. The Cetrati engage the Demo Corp and deal damage but not sufficient to really kill much.
I'm feeling good about my position. My titan is still untouched with the extoller in tow and the unit of pain givers are doing just fine. The praetorians are dead but that was pretty much their purpose. I didn't even bother feating, mostly because I forgot to but I felt that it wouldn't have made much of a difference. I was wrong, why was I wrong? I thought Zaal only received a token for each Skone model killed in the last turn etc. I failed to see that it counts for the WHOLE game. Holy crap. Had I feated the Cetrati would have put out way more damage killing much much more than they did. Also, the ferrox could have put more than a few scratches on Sorcha.
Ah well, live and learn.
Now It turns ugly.
Sorcha feats. So I'm like you. I think that it's pSorcha not epic. I laugh because I've anticipated the feat and there is not much in LOS that isn't expendable. Oh snap, it's epic Sorcha, so instead she makes it so that her entire army deals double damage for every pip that gets through my armor. Well, to make a long story short he beats the crap out of me and manages to get the last remaining great bear into combat with Zaal. Yeah. Dead.
In all it was one of the most fun games I've played in a long time. The newness of the faction and their unfamiliarity made game play a tad slow but that was mostly due to my search for "combos" etc. I can't wait for my next opportunity to play.
Zaal is still my go to guy. I can't imagine having less than 7 fury so making that adjustment will be difficult. Morghoul seems interesting but I'll have to get a few more pain givers together to allow better fury management. I'll save that discussion for another time.
Until then,
-Cheers-
Friday, June 26, 2009
What's That Funny Look'n Logo Under The Cryx Badge?

Yes, it's true. I've picked up a second faction, for the second time.
Originally I played both Trollbloods and Cryx but found that I had a hard time building both armies at the same time. A troll here, a wraith there yadda yadda. I couldn't do it. So I traded my trolls off for some cryxian goodness and now my collection is all but complete (minus some of the more crappy figs.)
Now I feel comfortable makeing the investment into another faction. This time I chose my faction based on tons of play experience and game preference.
Skorne seemed the best fit. They have some terrific looking models, some very tough units and solos and I love their beasts. Plus soul collecting and manipulation mixed with an army willing to sacrifice anything and anyone seemed right in line with my Cryx play style.
Here's what I got from a my good buddy Cerealjohn (who got it from bartertown) and sold it to me for a good price. We think ;)
pMorghoul
pMakeda
Zaal
Xerxis
Hexeris
Krea x2
Drake
Cyclops Brute
Cyclops Savage x2
Cyclops Shaman
Bronzeback Titan
Titan Cannoneer
Titan Gladiator
Ancestral Guardian x2
Extoller Soulward
Cataphract Arcuarii (Box)
Pain Giver Beast Handler (Box)
Praetorian Ferox (Box)
Praetorian Swordsmen (Box)
Praetorian Officer & Standard Bearer
Venator Catapult Crew
Swamp Gobbers
Warlock analysis soon to come once I finish the "Be Attitudes of War Gaming."
-Cheers-
Tuesday, June 23, 2009
The Be Attitudes of War Gaming

In pursuit of a successful gaming experience there are certain qualities you must attain so that joy and happiness follow you and your pursuit for wold dominance.
- Be Prepared
- Be Aggressive
- Be Adaptable
- Be Confidant
- Be Knowledgeable
- Be Honest
- Be Timely
- Be Respectful
- Be Humble
With these traits you too will be able to smash face and have a good time of it like sifu McCryx!
****Each attitude will be expanded upon in subsequent posts, stay tuned!****
Wednesday, June 17, 2009
Game Record
So it's mid June, the year is half over and we're getting closer and closer to Summer Rampage '09. Our local gaming group has been playing furiously every Wednesday night at our LGS and having a lot of fun doing it.

While our meta isn't represented by the full spectrum of factions our group does however have a fantastic mix in both player ability and variety.
As of June 17th my current 2009 win record is as follows.
vs. Cygnar 9 Wins 6 Losses = 60%
vs. Menoth 6 Wins 0 Losses = 100%
vs. Khador 4 Wins 0 Losses = 100%
vs. Cryx 3 Wins 1 Loss = 75%
vs. Mercs 4 Wins 0 Losses = 100%
vs. Trolls 6 Wins 0 Losses = 100%
vs. Legion 5 Wins 2 Losses = 71.43%
vs. Circle 2 Wins 0 Losses = 100%
vs. Skorne 0 Wins 0 Losses = N/A
Add all that up and you've got an overall win record of 81.25% Not too shabby.

All this success has really had me thinking these last few week. That and having an incredible amount of free time at work. I've come up with a new blog post that I hope to have together by the end of the week. I call it the "Be Attitudes Of Wargaming." Essentially it'll be a post on some attributes of what I view as a successful war gamer. More to come.
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