Friday, February 25, 2011

Turn One

Now that you're deployed, now what?

This is the point where rubber meets pavement. All you careful list building, stategerizing, meticulous deployment and overall cranial exertions begin to revel themselves. It's turn one and you have to do more than theorize.

In previous posts I've mentioned playing for position several times. I've talked about the importance of taking and holding the center of the board, especially in regards to scenario play.

To capitalize on this strategy you have to be very careful about your first turn because this brings to bear the needed elements to capture the center, establish a solid line from which to launch your turn two attack and put together a defensible position.

Now how the heck are you going to do that in just one turn? Hopefully you've prepared a list that has the various components to allow you such a turn. Too gimmicky or two narrow in scope and you'll find yourself quickly in a bad position.

In this weekends' post I'll cover a solid first turn and some mini objective you'll want to achieve to capitalize on your position. Bear in mind this doesn't cover all situations and all lists or all opponents, but it provides a solid base to build on.

... More to come ...


  1. Looking forward to seeing where you go with this. Old dog and new tricks, you know?

  2. It probably won't be full of too many new tricks. Just basics that we old dogs tend to forget. I just played, and lost a solid 50 point game in a vassal tournament that I think will provide some great examples of what to do and what not to do positionally.

  3. I've never played vassal, how closely do you think it mirrors real tabletop warmachine?


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