Saturday, March 14, 2009

No Quarter Issue 23


The most recent edditon of "No Quarter" has hit LGS around the country (just not my gameshop) and in it every Warmahordes fan can catch a glimpse MKII changes to come.

Ripped right from the forums here's a glimpse of what will be.

MK2 info from the March "No Quarter" magazine.

  • Out of turn movement and attacks have been limited.
  • Based on size of game Warcasters and Warlocks will be included for free.
  • Warcasters come with a variable number of warjack points.
  • Rough terrain no longer prevents charges.
  • Cards redesigned
  • Warjack Shields and Open fists increased in POW
  • All Factions have mechanics.
  • Warjack points costs changed to be more proportionate compared with units.
  • Unit members are in formation if the are within the unit leaders command range.
  • Most unit leaders have the same stats as thier troopers.
  • All units behave in a manner similar to Field Promotion
  • Reaper gains Reach
  • Necrotech gains Repair
  • Bane Knights loose Shadowshift for Vengance [Which is used on some non Cryx Models] which triggers in control phase.
  • Kharchev gets retooled to become more killy.
  • Winterguard squads can have three Rocketeers each.
  • Doom Reavers become cheaper.
  • Charger gains Powerful Attack
  • Defender Heavy Barrel increases POW.
  • Stormblades and Stormguard are immune to Electricity due to the new damage typing system.
  • Knights Exemplar become a 10 man unit, but don't jump to conclusions
  • Severous has Convert as an ability rather than a spell.
  • Flails gain Chain Weapon.

Release ScheduleApril Field Test is not a playtest. Its looking for Typos and rules confusion and other final polish. Jan 2010 Warmachine II and card Decks. Warmachine 2 has a new Warjack for each faction in it. Followed by 5 Faction books, The Four familiar faces plus Mercenaries, Mercs includes seperate sections for Privateers and Rhul. Each has new models/units and a new warcaster.

Faction book order determined by Summer Rampage 2009. Then Hordes II. No mention of Retribution anywhere.

-Cheers-

3 comments:

  1. Finally the bane Knight nerf that we've all been waiting for!

    Seriously though, shadow shift made it impossible for any other melee group to destroy them (even if you charge them). It just knocks them off their podium.

    ReplyDelete
  2. I disagree with the Bane Knight Nerf. Warmachine is about MORE over the top not LESS. I LUV everything else though. I love the formation rules, but it does make it less REAL WAR like. I can't wait to see my new jack. I will love it and pet it and hold it and kiss it...cause it will Rock da House.

    ReplyDelete
  3. Damn! Right when I'm about to buy bane knights they go and screw them up. I am still going to get them and I still plan on playing at least a couple of games with the way the rules are currently written. That way when they get changed I have a real reason to complain.

    ReplyDelete

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