Showing posts with label General Gerlak Slaughterborn. Show all posts
Showing posts with label General Gerlak Slaughterborn. Show all posts

Tuesday, March 24, 2009

Skarre

I've been giving it a lot of thought. While eGaspy would be a hoot'n a half to play I just don't think Gaspy would be able to convey my message to John the Mennite.

What message doth thou ask?

That Cryx rule!


Skarre has so much to offer. She can buff her own troops, blow stuff up with a good selection of anti infantry spells and best of all can sac her own troopers to generate even more focus. On average Skarre should be roll'n with 9-10 focus each turn. This will really let me be able to effectively run the Deathjack, keep my guys hitting the mennites and allow some focus camping for added armor. In addition she's fast, amazing in combat and will be safely hidden behind a swath of medium sized bases. Bloodgorgers rock!

That being said it's time to delve into the list. Mind you this is a work in progress. I'm having a hard time deciding on bane knights or bloodgorgers. Either way the lists will be effectively the same. The only reason I really want to run the gorgers is the extra attack (and they're new so I want to break them in!)

Da List
  • pSkarre: Sac Strike, Focus Factory, Dark Guidance, Fly's Kiss
  • Cankerworm: My guided missile. If I want it dead I'll send the worm.
  • Deathjack: With all the focus Skarre will generate with the factory I'll run him hot and deadly. He can cast fly's kiss or hellfire, cause multiple command checks and rip face. I love him.
  • Deathripper: An arc node, what more can I say. Plus sustained p+s attacks is wicked good.
  • The General: This will be his second game (with the actual model) and I have big hopes for the guy. He's deceptively fast and should be able to rake in the blood marks. More command checks.
  • Gorman: LOS? What LOS?
  • Pistol Wraith: My ace in the hole. Plan on him hiding in the trees until the time is right.
  • Skarlock: Focus factory.
  • Bile Thralls: A Cryx staple since Prime and the bane of all infantry. I plan on Harby taking a lot of damage from martyrdom thanks to these guys.
  • Blood Gorgers: Can you say furious charge with effective rat 10, p+s 16 & 14 attacks. You can't save'em all Harby.
  • Mechanithralls: Fodder, good for sac'n, snack'n and feed'n the factory.
  • Withershadow Combine: Another ace in the hole. No worries about Vilmon, let's Skarre re-roll lowest damage dice on sac-strike, eliminate up keeps, stealth and terror.


-Cheers-

Thursday, March 12, 2009

The Tournament That Never Ends...


Week three in a four week tournament has come and gone. The idea for a big long tournament was my idea, at least I think it was, and all I can say is that I hate it! Bah, I'm so tired of playing the same lists over and over.

What we should have done is made it a progressive tournament. Start at 350 then each consecutive game increases in point values. That would have been cool.

Either way, last nights game vs. Mercs was a rout. I was in a hurry and wanted to play a pick up game afterwards with my new Bloodgorgers so I went for a caster kill instead of a scenario win. He had no idea that I could generate so much out of turn movement with Mortenebra and the spell Deathrace that he was in a terrible position which let me charge his caster on my 3rd turn.

In my opinion the best players are the guys that know what EVERYTHING does. I can't tell you how many times I've had to scramble for the win when something hits the board that I have no idea what it does. I guess the old adage "practice makes perfect" is completely appropriate for Warmachine too. Which brings me to my second game.

John the Mennite nearly handed me my arse last night. I used a caster and a new mob which I'd never played before. The Gorgers were great, they really had some impressive damage output for only being p+s 11 & 9. Thanks to gang though they get MAT 8 and +2 damage which really helps a lot. General Slaughterborn didn't do much. Flying steel kept roll'n snake-eyes (more or less) so his one attack wasn't so great. I should have gone for the choir boys first and given him 5 blood marks making him p+s 18 arm 22 which is INSANE! Instead I went after big fellas with lots of wounds which just didn't work.

The Coven's spell Imprison was my MVP, kept charge lanes closed and helped me narrowly avoid certain death on the Testament's feat turn. It was hard fought battle and I was able to witness how squishy the Witch Coven is. Frankly I don't like'em. Maybe they just take some getting used to but I prefer support casters like Deneghra and Mortenebra. I really wanted to use epic Asphyxious but with the Testament's ability to suck away every soul I had to choose someone else.

All in all I had a good time last night. Stayed out a tad too late and the wife wasn't pleased, but, hearing about the wins made her forgive me. That's the secret boys, so long as you win you can stay out late. If you lose though, you'd better just plan on going home early.

-Cheers-

Monday, March 9, 2009

Happy Birthday To.......ME!!!

"Happy birthday to me, happy birthday to me, happy birthday dear MEEEEEEeeeeeee, happy birthday to me!"


And thanks to a wonderful wife & son I now have one more bad-arse fig to add to my arsenal of doom and despair. I'd like you to meet General Gerlak Slaughterborn.




He's a tad on the small size but that's OK. What he lacks in stature he makes up for in awesomeness and attractiveness! I can't wait to break face with this piece of awesomesauce.

Thanks Babe & Mikey for the great birthday!

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